The Artisan of Glimmith · walkthrough
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Every board, one deduction at a time

Pick an act, then a region. Each region page replays every board: press Step and watch the walls appear, with the reason for each one written out - which clue, which rule, why nothing else fits. No guessing: a step is drawn only when the clues force it.

Act I · Cozy Hamlet

11 regions · 312 boards · 312 solved end to end

Single Shape

12 boards · 12 solved

Shape Bank

11 boards · 11 solved

Gemini & Delta

8 boards · 8 solved

Rose Windows

5 boards · 5 solved

Shape Bank II

31 boards · 31 solved

Gemini & Delta II

33 boards · 33 solved

Rose Windows II

37 boards · 37 solved

Polyomino

39 boards · 39 solved

Precision

44 boards · 44 solved

Mingle Shape

41 boards · 41 solved

Mixed Rules

51 boards · 51 solved

Act II · Enchanted Forest

coming next

Area Number

43 boards

Palisade

60 boards

Match

28 boards

Mismatch

48 boards

Range

46 boards

Size Separation

45 boards

Solitude

37 boards

Boxy

40 boards

Non-Boxy

43 boards

10-zone2-mixed

48 boards

Act III · Forlorn Castle

coming next

Bricky

70 boards

Loopy

58 boards

Watchtower

59 boards

Difference

53 boards

Inequality

56 boards

Compass

34 boards

Compass

67 boards

7-finalboss

3 boards

7-zone3-mixed

47 boards

8-endgame

34 boards
How to read a replay. 1 clue settles an edge on its own. 2 clues means two clues read together - every arrangement satisfying both agrees on that edge. 3 clues means three at once. Only when all of that is exhausted does a board fall back to a what-if. Act I needs none.
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